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Topic: Event ideas / suggestions  (Read 16819 times)
TRiGGS
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« on: 28-05-2008, 09:17:40 »

Feel free to post here if you have any ideas for new events, anything goes! The best ones will be scripted Grin
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naioro
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« Reply #1 on: 28-05-2008, 09:32:25 »

My first idea is... obstacle course. You make stairs, gaps, teleporters, moving tiles, water, swim through rings under water, etc, and of course, on the road, arrows to tell you where to.
There can be 2 different runs... on foot, for low lvl ppl (why u have to be high lvl to participate to an event?), and one mounted (the lvl 60 mount, of course).
The up side of this is loads of fun at first and the down side is that once ppl know the course, it will get boring and everyone will perform flawless.
I can't think of a bullet proof solution for this, other that changing the course every event, but that would be just too much.
« Last Edit: 28-05-2008, 23:48:46 by naioro » Logged

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« Reply #2 on: 28-05-2008, 18:46:30 »

Sry for the double post, but this is going to be long and I want to separate them.

My second idea is... Soccer2 (you already did one).
Here it goes: this is the ball (just 1).
A limited (out of bounds included) field where to play with two gates. The gates will be football style, not rugby. You will see why in "the crits" chapter.  Gate hight: The peak of a tauren or a draenei jump (with the tauren/draenei included, of course), so don't get a gnome to be your goalkeeper. Grin
The rules are simple, the gameplay is more complex, I will explain.

Rules:
- score goals
- the teams should be 5 to 10 players, always equal.
- the teams: A vs H
- everyone plays on foot. whoever mounts... 2 mins on the bench.
- no pets allowed (hunter, warlock, shaman, mage)
- no speed buffs

Gameplay:
1. The players must be invincible! They must not be able to attack each other, no matter what faction are they on. They must concentrate on the ball (also invincible).

2. Ball speed = lvl 60 mount (increased 100%)

3. How to move the ball. Now here comes the interesting part.
You can move the ball by hitting it melee or with spells.
The trajectory:
Let's say the player is in point A and the ball in point B, regardless the distance between them. When the ball is hit (melee or spell) it will go further away from the hitter, on the line described by the two points, A and B. The distance is 10 yards.
Melee hits:
I don't have much to say here. Ranged or not, when you hit it, it goes.
Spell hits (regardless of cast time):
Normal spells (eg fireball, fireblast, earthshock): like a ranged melee
AoE: Respects the trajectory rule, so no matter if the ball is in front or behind you.
DoT: This I think it would be interesting if the ball would move every time the DoT hits, 2 yards, no matter if someone changed it's course. This includes the small DoTs a mage has with the fire spells and other spells alike.
Explanation:
If a warlock puts a DoT on the ball, it will start to move by the trajectory rule (2 yards at a time). When the DoT is still active, if a warrior hits it with melee, the ball will change direction accordingly, move 10 yards from the melee hit and then continue moving 2 yards at a time when the DoT hits.
If a mage hits it with pyro, the ball will move 10 yards and then 2 at a time, because of the DoT.
Other spells: In this category are the buffs, curses and such.
Explanation:
You cannot buff the ball, because it's your enemy... you attack it. If you curse it... what's the difference... ? It's invincible.
If a mage hits it with a frost spell, it will slow down accordingly to the spell's effect, but still move 10 yards.
The druid can entangle it, but here is a story, just in case a druid considers that he should spend his mana to keep the ball put and make everyone say bad words Roll Eyes. So, if the ball is entangled, it will stop in it's tracks, but not till the entangling is over, but till someone hits it again. Same with the rogue's sap and others in this category.
The spells which as a secondary effect have "freeze" for a few seconds (up to 5), the ball will freeze those seconds, and then move.
Shaman totems will be considered AoEs.

You can hit the ball in it's movement and change it's course, no matter if it's a DoT, melee, or anything else.
Only the DoT cumulates to the 10 yards! If the ball is hit for 10 yards and someone else hits it, the ball will change direction and move in the new direction for 10 yards.

The Crits:
As we all know, the crits are random. So the difference between a crit and a normal hit is: the ball will fly with a peak a little higher than the upper post of the gate. This way sometimes a crit is not good, the ball can go over the target Grin Distance: 20 yards. Speed: 200%

4. Out of Bounds:
Football rules apply.
But I think it would be better if the field would be surrounded by walls, and the ball cannot get out, but bounce out of them.

5. Ghost or Not
In WoW no one can bump in another player or a mob. You go right through it.
Is soccer2 would be very nice not to be able to do that. It would radically change the gameplay. You could stay in front of the ball and it would bounce off of you. If you are 3 yards near the ball and it hits you, it will bounce 7 yards, the direction depends on the angle it hits you. The same with a wall.
If you run into the ball and touch it, the ball will move 1 yard in the angle you've touched it. For example, if you hit the ball with your 2 o'clock and you are going forward, the ball will move to 2 o'clock 1 yard. You can move the ball that way and pass it when you need to.
If "not to be a ghost" is impossible, there is a strategy that might just do the trick. Even if you are a priest, you can still melee. So, right click on the ball and you are always ready to melee it. You just have to face it. In this way, you can stay in front of the ball and change it's course even if you are like a ghost.

Other
- If the ball gets out of range, the cast will then be stopped.
- No mater the damage inflicted on the ball. The only thing that makes a difference is weather you crit or not. So you will melee the ball just as far, no matter if you are a warrior or a mage.


--( Soccer2 Lite Version )--

- all the spells and effects that "freeze" or "slow" are ignored
- rugby like gates to score goals


So this is it for now. I will make constant adjustments to this post, if ideas pop up Grin
I know it's not doable, because it's almost an entire new game and the human resources are limited, but it was nice thinking about it.  Wink
« Last Edit: 13-08-2008, 18:51:35 by naioro » Logged

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« Reply #3 on: 29-05-2008, 07:47:36 »

And they keep coming... 3rd post in a row... obvious reasons.

Blackjack


There should be several tables on the terrace of light in shattrath where players can play blackjack.
The reward should be the money you win, and if you loose... your money are gone.
A player should be able to bet as much as he/she wants or... I don't know... 100G max? Because if some1 bets 5000G and wins, the server's economy could go unbalanced. But this can be fixed from the start with the win/loose ratio in the script Grin
The rules are... blackjack rules. Everybody knows them.
« Last Edit: 29-05-2008, 12:34:28 by naioro » Logged

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« Reply #4 on: 01-06-2008, 01:01:12 »

I Think In Relation to Nos's Highest damge Post We Should have an event were players Try to do the highest amount of damage possible On a Dummy target
I know that Each class will be different but still it will be fun
« Last Edit: 01-06-2008, 01:02:46 by leodunn » Logged

 
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« Reply #5 on: 01-06-2008, 09:10:22 »

I Think In Relation to Nos's Highest damge Post We Should have an event were players Try to do the highest amount of damage possible On a Dummy target
I know that Each class will be different but still it will be fun
I think this can be easily scripted but it can never be an event. It is highly gear and class dependent. An event should do just that: give the players as equal chances as possible (PvP is another story, of course), but this is really discriminating Tongue
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« Reply #6 on: 01-06-2008, 23:39:30 »

It Give ppl a chance tyo show off their Gear lol that was the Idea of it.
And for records in wowrage
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« Reply #7 on: 02-06-2008, 04:36:46 »

I think the idea of seeing who can inflict the most damage would be kinda interesting, myself. I hope you don't mind me expanding on it a little, Nos and Leo. I think having multiple dummies would be great... for instance, one dummy is a one hit dummy, one is a three hit dummy, one gives you five seconds to inflict as much damage as you can, one is only on spellcast, etc. I don't think would be discriminating at all. Heck, maybe you could even have titles for people to proudly wear for holding the given record, or a temporary mount, etc.

P.S. This could even go as far as highest regen, highest healing, fastest movement, etc. I know, not the greatest examples, but you have to think outside of the box a little to get truly great ideas sometimes... soccer is just such an example!
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« Reply #8 on: 02-06-2008, 05:14:13 »

Exactly what i was thinking morat =)
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« Reply #9 on: 02-06-2008, 09:44:40 »

I think the idea of seeing who can inflict the most damage would be kinda interesting, myself. I hope you don't mind me expanding on it a little, Nos and Leo. I think having multiple dummies would be great... for instance, one dummy is a one hit dummy, one is a three hit dummy, one gives you five seconds to inflict as much damage as you can, one is only on spellcast, etc. I don't think would be discriminating at all. Heck, maybe you could even have titles for people to proudly wear for holding the given record, or a temporary mount, etc.

P.S. This could even go as far as highest regen, highest healing, fastest movement, etc. I know, not the greatest examples, but you have to think outside of the box a little to get truly great ideas sometimes... soccer is just such an example!

Ok man, I understand, but in this event will shine AGAIN, the geared ppl. Yeah, it's thinking outside the box FOR GEARED PPL!
I for one would prefer an event where everybody could join. I'm sick of "you have to be 70" and such.
But still, with all my minuses thrown at you guys, I think it's a good idea if it's for good purposes. I mean... why give more and more to the geared ppl (the only ones who can be the best at this)? They will spend the day in there and after that, pick a fight with them if you can. Honestly now, you really want to have gods on the server or be a god? Trust me, it's boring after a while.
So to pick up my idea... for good purposes means that NO rewards with impact in PvP should be given.
leodunn, you said "for records in wowrage". That is good. This is the only reward ppl should get: their name in the WoWRage hall of fame.
Allow me to tell you how I see this:
There should be a room called "Hall of Fame", where PvP is not allowed, like in Shattrath. In that room , there should be the dummies Morat mentioned and even more. Above every dummy, there should be a scroll with Top10 and under that, a little scroll with your current score. If you get into Top10, the script will add you there automatically.
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« Reply #10 on: 02-06-2008, 14:59:43 »

First off... Gabriel Knight. Truly awesome game series.

Second... yeah, it would be nice to see an event that is truly based on skill... but isn't WoW pretty much about skill AND gear? I mean, once you hit level 70, isn't that all you really try for, unless you prefer to also enjoy the PvP route? There are plenty of things to do in game, but isn't that the reason we keep coming back? To get better gear? Now, this only stands until the new expansion comes out... but outside of a level cap being raised and hero class being added, we keep coming back for the gear. Don't get me wrong, I want more things to do in game that are not gear related too. But this doesn't make this a bad idea whatsoever just because it is gear related. I commend you for thinking outside of the box. But shame on you for putting this idea down. At no point did I recommend giving out rewards that effect PvP gameplay. I recommended titles and temporary mounts... purely aesthetic value in those rewards. I truly respect that you want to see something added that revolves purely around skill, and I recommend you stick with that route. But don't put down good ideas just because of personal feelings... stick with making suggestions, not breaking them. Trust me, if the mods/admins don't like an idea or see it as gamebreaking, it won't be added.
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« Reply #11 on: 02-06-2008, 15:36:45 »

Let's play with words and say that I didn't say that you said that there should be PvP related prices. I just said that there shouldn't, that's all. And if this would be respected, the idea shouldn't bite the dust. That would be the short version of my previous post.
Respect
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« Reply #12 on: 04-06-2008, 02:35:18 »

Yeah i mentioned nothing about Rewards that Help you i meant just a Title Like

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« Reply #13 on: 06-06-2008, 10:25:04 »

Instance Running:

    Have level 70 players gather together with any lower level characters to run lower instances. This could be anything from dominating Ragefire Chasm to getting loot for a level 69 character. Someone was boasting earlier in game about being able to solo Ragnaros, and it was mentioned that while this person was at it, other characters, such as those that can use/benefit from the loot, be able to get said loot. I think this would be interesting and a way to bring the server together. Another little (maybe not little, but quiet) request that was made during this 'discussion' was cross-faction parties. This would bring the server together even more and allow these instance runs to be more widely available (for example, if all but 3 Horde characters were to die or something).

I've said my piece and slipped in a feature request. Cya. Oh, this could be a weekly thing. This could be a sign up at a Gamemaster as wanting to help a lower char or wanting help from a higher character kind of thing.
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« Reply #14 on: 16-06-2008, 01:40:59 »

I think Having a day or week where you can world pvp in all cities, that would be good fun.
well there is my 2 cents
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