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Topic: [GUIDE] Capodastra's Guide to raiding  (Read 5082 times)
Firefly31
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« on: 21-12-2007, 02:13:26 »

Hi, earlier today we were in Zul'Aman and Orick asked:
"How many of you have raided before." Confident in myself I replied with;
"I"...
       ...And 'I' was the only one.
I wouldn't dare insult the quality of character on this server, but with such fast leveling this total lack of experience in raids might cause a bit of a problem for us when we reach trickier mobs, as it did. And don't think I blame the people, guys: I love you. But I'm still throwing this out there to see where it goes...
I intend to keep this fairly short and sweet, there's not much to it really, it's just knowing what bits there are. When it all comes down to it I can really sum the thread up in the notion:
       "Identify a knowledgeable leader, and pay the utmost heed to his words, he's a genius."

RAIDING:
The attached image illustrates the points I make here:


FIG1: Figure one just shows a little chat log, and that's what it shows. The point is don't just stumble in throwing things everywhere, take a moment to talk about tactics:
if your tank is struggling (For whatever reason) let him get a few sunders on the mob first, then go in.
If your healer is struggling (Again, whatever reason) Consider asking the team to stun more often to stem damage
There's a million things you can do to help each other out, just remember: You're a team, if you were the only player you'd play mute, but everything would work together 'cause you'd be the only one thinking about it. When you're in a team, you've gotta talk.
I think this is our stronger point so far Smiley The character of you guys is rather mature.

FIG2: Figure two can seem a little full at first, numbers and bars all over the place, it's mainly one for DPS classes to look at.
-The point I'm making here is that you just have to hit 'v' once to get those bars above the mob's heads, and they can be really useful if used correctly, how to use them correctly?
-Talk to the raid leader, when there's more than one mob in a fight it's usually worth putting a skull on one to signify that's the one to kill, and having the team focus on that one.

FIG3: A bunch of dead hordies in front of a boss right? Yeah... I just thought I'd point out 'cause I found the screenshot:
Have a backup plan, you're gonna die... a lot.
*Shammy self-resses*


FIG4: Probably the most useful thing I'm telling you here:
-It is very much so worth ever member of the raid pulling out the tabs so they can see the stats of party members and other members of the raid all in one place.
+ This is really useful for healers, as it lets them cross-group-heal.

Other Unfigged stuff
-Balance the groups: It's worth balancing out the class-types in a group, for instance, if you have two paladins move one to each group, so both can have the aura supplied. For classes that don't supply any form of buff that requires a grouping however, which is pretty much Rogues, druids (?) and Hunters (?), group them together with classes that can supply -relevant- buffs. It's no good a mage being given that aura that returns damage, because she won't be attacked in the first place. However, group two warriors together with that paladin and you've got an economical buff.

The be honest this isn't much a guide, I just stated the obvious. The point I'm making is that we've got a good server, and we seem to be communicating well with each other and all that, so I'm going to end on a class roles summary:
-Warrior: Tank.
+I've seen many a warrior pretend his role in an instance is DPS, and yes, the DPS can be impressive, topping me sometimes, but as a rule of thumb, you're more useful with a shield.
-Rogue: DPS
+Evasion tanking might look cool, but if you do it, you're a twit. You've got a role, stick to it. The best spec for instances I often find is Combat, though my friends tell me it's assasination.
-Mage: DPS
+I'm lead to think Arcane is the spec for you in instances, the AoE damage you provide is great for adds and spawns alike, it's a role rogues can never fill.
-Druid: Healer
+Never think a priest outshines you, they have impressive healing capabilities, but your HoTs redeem you, on some hard hitting mobs we're lost without you.
-Priest: Healer
+Never think a druid outshines you Wink, they have the Hots, but you know your job is primary healer, and you're needed to stay on top of the damage.
-Shaman: Confuses me...
+I've seen some impressive DPS from you lot recently, the healing has been a little weak, but without a doubt I like you most for your buffs.
-Paladin: Healer / buffbot
+I've seen paladins try to tank before... You're no tanks, you can't seen to quite compare with a good warrior, so I'm inclined to condemn you healers, though we should never underestimate the value of your buff capabilities, perfectly augmenting us.
-Warlock: DPS
+I'll get round to this the day somebody rolls it on this server...
-Hunter: Ranged DPS
+ You're great, really, the few buffs you provide are niche fillers. Without a Doubt your spec for instancing is Marksmanship, but never forget you have a pet, and specced or not it's a part of your class.

I know a lot of us are specced for PvP or some such, and we'll get by alright, but those are the ideals, the point of this is to highlight that we all have a role to play in instances, and it's important we do it. Smiley Any corrections or additions of course are welcome, I stumbled through this at near enough one in the morning.
« Last Edit: 05-02-2008, 03:21:49 by TRiGGS » Logged

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« Reply #1 on: 21-12-2007, 12:25:07 »

Quote - I intend to keep this fairly short and sweet. Well that worked Tongue

Ok im kidding, but nice thread hopefully it helps a few people... It helped me... i didnt know i was ment to Aggro the mob... *sigh* guess ill have to change my battle stratigy.
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« Reply #2 on: 21-12-2007, 15:17:07 »

Shall i read it or not orick Smiley
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Feng
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« Reply #3 on: 21-12-2007, 17:32:21 »

lol go for it.. took me about half an hour ;P
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Firefly31
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« Reply #4 on: 21-12-2007, 18:37:58 »

Slow reader!
Some of the ones I've read on retail forums etc are twice that! Or more...
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TRiGGS
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« Reply #5 on: 22-12-2007, 13:10:41 »

Nice tut!, sticky worthy!  Grin

[edit] fixed some malfunctioning tags Wink [/edit]
« Last Edit: 22-12-2007, 13:15:36 by TRiGGS » Logged

 
Feng
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« Reply #6 on: 22-12-2007, 13:11:52 »

Firefly.. you know i dont read that much Tongue These forums are my night time reading, but nice thread Firefly. Should help aloot of people out although its just the basics to raiding you've hit the essentials of raiding. ( dont comment on my spelling Tongue )
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Firefly31
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« Reply #7 on: 24-12-2007, 14:19:06 »

 Embarrassed Thanks Triggs!
*Does the Sticky dance*  Grin
I'm just waiting for somebody to do something better.
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chadthornburgh
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« Reply #8 on: 08-01-2008, 06:16:34 »

most parts of raiding isn't to hard as long as someone knows the pulls like some of kara bosses can suck like orpea when he tranforms u into red riding hood or shade when he does fire and some noob moves
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« Reply #9 on: 01-02-2008, 23:36:02 »

Warlocks are basically DoT Damage, especially if they spec Affliction(whish is also very good for pvp). But destruction seems to be the best spec for raiding, it's straight up Shadow Bolt or Incinerate damage which can be powerful. Demonology spec isn't too good for raiding, but pets are very useful for certain bosses and pulls(imp for Stam, the lady one for CC)

Of course, private server mechanics are sometimes different or bugged from retail(which is what I'm used to) so on this server locks may suck with shadow bolt/incinerate and rock with pets etc.
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« Reply #10 on: 04-03-2008, 20:01:34 »

For locks, a good mix of affliction/destro is realy handy... you get the extra dot damage, plus more damage for your shadowbolts.
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« Reply #11 on: 05-03-2008, 23:34:25 »

on the second picture are you using a toolbar thingy addon? if so tell me what it is Smiley
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« Reply #12 on: 06-03-2008, 19:18:12 »

thats a drag-'n-drop interface build-in. Try dragging groups from your raid menu.
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« Reply #13 on: 04-04-2008, 07:19:31 »

and while not quite in the same area as the topic of this i feel it applies very much:  Looting

people please, inspect every item before you roll for it!!!!  we did a kara run today and i was on my tank.  We did the opera and the Eternium Great helm dropped, and was taken by a DPS warrior.  Rolling on stuff that really belongs to another class or subclass (eg tank vs dps warrior) is a good way of ticking people off and not getting invited back.  So please, inspect each item before you roll for it.
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« Reply #14 on: 26-04-2008, 19:44:19 »

Some good useful info there.  I do have one thing to add...

Protection Paladins are good tanks, if you know what you are doing.  I played one on retail for a long time, and no we are not the best but we are good.  The key is to blast concecration, judge seal of crusader and use seal of righteousness.  Just like waiting for your warrior tank to get enough sunders out there just give a good pally tank a few seconds to throw out some holy damage and you should be set. 

Cons - Mana based creatures.  Spiritual Attunment helps, but we are ultimately a slave to mana
        - Righteous Defense ( i think it's called that..haven't played retail in awhile )  Has a 13sec or so cool down to taunt.

Are Tankadins the best tanks out there..no, but if you need a solid off tank in a 10man-25man raid...they are very effective.

just my 2cp there
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