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Poll
Question: Do you think experience and/or item/gold drop rates are too high?
Reduction in XP multiplier from levels 1 to 70 - 0 (0%)
Reduction in multiplier from levels 60 to 70 - 0 (0%)
Reduction in gold and drop rates. - 0 (0%)
Make no changes - it is fine as it it - 0 (0%)
Other - discuss below please. - 0 (0%)
Total Voters: 0

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Locked Topic Topic: Experience, gold and drop rates, from levels 1 to 70 - POLL for all  (Read 3771 times)
Dalavan
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« on: 28-12-2007, 21:42:21 »

Given the influx of players, and likely many more on the way in the future, is it -too- easy to get to level 70? There has already been a little discussion on this topic here - http://www.wowrage.nl/index.php/topic,257.0.html - where TriGGS suggested that perhaps a poll might be in order to gain a little of the player insight as it currently stands.

Thus this poll!

I'm sure everyone has noticed a gradual increase in the numbers of new players requesting gold and such like over the LFG channel, to help with their skills. This is a symptom of those players levelling too quickly, as is the concern due to their equipment being of a low standard for their level.

A drop in the experience multiplier, for example at the moment it stands as 25 times more per kill, and 30 times more per quest - with a reduction to for example, 15x per kill and 20x per quest, alone would slow people down somewhat, but not enough as to make it feel particularly slow or 'painful' to level. The true numbers, if decided upon to reduce would likely be different, but a reduction from 25 to 15, and 30 to 20, would alone increase the time taken per level by around 40%, or from 10 hours to 15 hours in the case of fast levellers.

As stated at the tail end (at the moment) of the other topic, although this WILL make it a bit harder than it is currently (although it's still easy really), beggars will still lurk about, but hopefully they won't level so fast they can't earn some gold from killing things to compensate for the large gain in skills when they return to a trainer, or gain enough from doing more quests per level. If you need 40% more monsters to level, or 50% more quests, that would supply you with 40-50% more gold per level and help keep your overall 'burst' costs from hurting so much.

In summary. What would everyone like to see with consideration to the points made above? If you feel there are other solutions, feel free to discuss them here, or if you believe there are more points to consider - those would be good to hear also!

- Dalavan, (acronymed) player of Aya, Ayasera, Ayala.. you get the picture.

(Plus, this is my first ever poll on any forum board, so my apologies if it isn't particularly great, just wanting to get an idea of how everyone feels, and so would TriGGs I imagine, so he can consider the responses and adjust if/where necessary)
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Feng
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« Reply #1 on: 28-12-2007, 22:49:24 »

Although i clicked stay as it is... You made some very valid points. The decrease in xp between 1-70 would be a good option.
- people would learn how to play their class and what that class is good at for example, A Rogue is used for damage and not tanking.
- People would purhapse find the money they need to buy class skills, i know i found that very hard but got to 70 grided a bit and got all my abilities.
- People would also be able to buy mounts, i managed to get one at 40 im still trying to work out how since others have so much trouble but hey ho..
There are just some points.

But then again, why do people come to private servers The no charge is obviously a big turn on... but people who have played retail like myself who got to 70 but never really explored the harder bits of outland might wish to just do that.. get to 70 and explore outland without taking Days worth of playtime just to reach 70 just so they can start doing what they wanted to in the first place.

I like what Triggs has done here, just i think some people who come here may need to maybe read the WoW user guide first Tongue And maybe try and find things for themselves instead of pestering others, I had to find my way and i learnt alot from it, so i think you should to...

Orick
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Orick
 
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« Reply #2 on: 28-12-2007, 23:16:34 »

Its fine as it is. I agree with Feng, people need to learn their classes well. Its better like this. Look at the instant lvl 70 server, you kill one mob and bang! Your lvl 70 but you don't know how to use your skills. There are loads of noobs wandering around in instant lvl 70 servers. I prefer it this way and i hope it stays this way. Because if you are gonna raid with other people or any other kind of group/party, then they have to know their classes well.

Well thats my opinion hope most of them agree.

Many greetz from Deffy...
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The bunny's are coming the bunny's are coming!!!!!!!
 
Noc
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« Reply #3 on: 28-12-2007, 23:32:17 »

Speaking as a player, knowing this is strictly wishful thinking at the moment- I'd like to see some slight reductions in Exp levels overall, but with the added "option" still to power level, or power quest; mainly meaning, that level 70's could run friends and newbies through low level dungeons, and still have them gain "weak" Exp, and yet also have access to the available quests (which are completable), the gear which drops, and the elevated coin levels of instancing.

If I had to throw some numbers out:
Rested Exp 10x
Discovery Exp 10x
Per_Kill Exp 10x
Quest Exp, +Rep, and Quest Coin 25x
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Firefly31
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« Reply #4 on: 28-12-2007, 23:51:46 »

My vote goes for 60-70.
Although I never did that range on retail servers so I've no comparison I leveled to 70 in:
Hellfire
South-east Zangarmarsh
Southern Terrokar

Which meant that long after I'd hit 70 I was flying around discovering and exploring, but the quests were slightly too easy.
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<Bickered Wit>
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TRiGGS
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« Reply #5 on: 29-12-2007, 00:43:30 »

I am a bit in between, that's why my choice would be a slight reduction of the mob/quest xp and some extra reduction when leveling from 60->70.

This would force new characters to slay some more mobs -> get better equipment -> more gold and of course learn to get used to their new skills.
When leveling from 60 -> 70 it would be a good for players to do some more instances and encourage to play in groups.

I am talking about minor changes here, these will make a big impact on the server's gameplay!
Power levelers (most likely player who know what they are doing), shouldn't notice a big difference when leveling up to lvl60.

(just an idea)
normal
mob xp: 25 -> 20
quest xp: 30 -> 25

lvl60->70
mob xp: 25 -> 8
quest xp: 30 -> 10

I'm curious how this poll turns out!
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thermog
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« Reply #6 on: 29-12-2007, 01:48:24 »

I personally think it is way too easy to lvl to 70. As each day passes by, I see more and mroe people log on and ask for gold/items and whatnot. I think that most of the people that play here have never played Retail wow before.  So they have no clue what to do and need to learn instead of haven everything given to them.  A decrease in exp gained from 1-70 would make them in the long run gain more gold and a understanding of how the game works and how the class they play goes.  Just that with it being so easy to get to 70 it prety much makes any instance under the 65+ range useless atm untill we get more peopel on and they start twinking lower lvls for bgs. 


So for my vote decrease exp gained for1-70. And as for gold/item drop rate it is fine.
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Feng
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« Reply #7 on: 29-12-2007, 01:57:52 »

Lol this isnt a poll.. this is lots of people saying the same thing :p .... bout time us lot agree on something though :p
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Firefly31
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« Reply #8 on: 29-12-2007, 18:34:30 »

Bugger, can't change my vote... Well, I'm a little surprised how the first option is gaining votes, then I remembered something from Plato. The gist of it was:
'Democracy doesn't work'
On the logic that the masses have no idea what's best for themselves because they rarely have all the information, among other reasons I can't remember. So I think perhaps if I could change my vote, I'd vote to keep it the same, just because even that is better than making it -easier- 1-70.
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Dalavan
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« Reply #9 on: 30-12-2007, 00:53:37 »

The first option, if it's not clear, is to make it -harder- than it currently is, to gain XP from level 1 to 70. That is, reduce the 30x multiplier, down to 20x for example. So you'd get 20 experience, instead of 30. And you'd get 1 experience on retail, so it's still far easier than that!
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Aya- Pally, Ayala- Shammy, Aynari- Hunter, Ayasera- Warrior, Larena & Fuzzy Druids, Fugg- Rogue. Moo
 
Pahis
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« Reply #10 on: 30-12-2007, 10:14:56 »

No do not touch the xp gain or gold drop, leav it as it is, It is just fine now.
   Just my oppinion.
Thanks
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(I) (LIKE) (TO) (KILL) (THINGS) How is that not clear by now
 
Firefly31
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« Reply #11 on: 30-12-2007, 14:01:23 »

The first option, if it's not clear, is to make it -harder- than it currently is, to gain XP from level 1 to 70. That is, reduce the 30x multiplier, down to 20x for example. So you'd get 20 experience, instead of 30. And you'd get 1 experience on retail, so it's still far easier than that!

Uhh, yeah sorry that's what I meant. Long week y'know?
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TRiGGS
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« Reply #12 on: 30-12-2007, 14:25:06 »

We can all agree that leveling from 60 -> 70 is a bit to easy, so we decided to nerf the XP from lvl 60 -> 70 with a division of 3.
This way we hope to encourage players to do some more group / instances when leveling from 60 -> 70, since it is possible with the current amount of players online.
Eventually we hope that this will lead to a better game experience!

The global XP rates have been altered by a _tiny_ amount
quest xp drops from 30 -> 26
mob xp drops from 25 -> 22

These are just minor tweaks, just for the new players to get them to slay some more mobs and give them more time to get used to their new skills and give them a chance to get some more gold out of leveling.
The real power levelers among us won't be affected by these global nerfs to much.

Note that these changes will be applied on the next server upgrade (if everything goes according to plan, this will be today!).
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Firefly31
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« Reply #13 on: 30-12-2007, 14:37:04 »

I'm happy with that. Nice one Triggs.
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joshuashw
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« Reply #14 on: 30-12-2007, 19:36:11 »

The problem is definitely experience is too easy. I took cornelius from 1-70 in 2 days of gaming. Not 48 hours but after 2 days of being on wowrage realm.

Lvl.58-70 pfft i did most of the quests in Honorhold like a lot of them, then the simple ones in zangarmarsh. Level 58-70 in about 4 hours.  The hardest part about leveling was the distance between the quests.
 
Leveling all around should be harder. Orick is right not many know what a character is used for. I know on blizzard realms i didn't know how to use my warlock efficiently until about lvl.50. I learned a lot about Crowd Control , and How valuable re-specing dang near daily was when i broke into the 60's.

I did most of my learning from other gamers while instancing. Alot of people showed me abilities i didn't know i had. PVPing, pfft i learned because warlocks are just oped on pay to play. Here they're bugged out the wazoo.

I know every single spec for the warlock is oped and valuable.

Most are groupies and go sl/sl hybrid.

Demonology is nice because of all the buffs, your fel guard can tear some stuff up with his stun ability.

Affliction Omg man, dot dot dot , dot till you drop and that's whats happenin Tongue You can fear instantly you can damage instantly and the bonus dps is off the charts!  400dmg or 400+ a tick with 5 dots or more omg we're talking 2500 dmg every 2-3 seconds for a half a minute  Tongue

Destruction is just nuts if you have gear, like 8k dmg in 3-5 seconds holy shiznit Tongue Dont expect to take on more than 1 person unless you're like good n stuff Smiley  [o ya good for instancing to mad dps ]

Just one example. You should know your class and your character, if you dont others will teach you but if you dont need anyone how will you learn? You dont need anyone here. You can lvl.1-70 doing almost nothing. You dont have to instance you can do most things by yourself. You are self sufficient here. Somehow we need to rely on others a little more to promote togetherness. oh and learning Tongue
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