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Locked Topic Topic: [INFO] Server upgrade core 3827  (Read 2422 times)
TRiGGS
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« on: 11-02-2008, 09:33:34 »

Scripted a couple events for this release, will post more info on them in the General chat!

Please do not forget to clear you cache or use the wrlauncher from the Connection Guide!

Core updates:

- battleground autoflag return corrections
- fixed battlegrounds
- possible fix for all those buggered talents etc
- special cases for judgement buffindex type
- resurrect into instances you cannot enter yourself exploit fix ( thanks ZaDarkSide )
- exposed non % versions of Set and Get of Health, MaxHealth,
- Rogue: Serrated Blades will now correctly reduce target's armor. (Geez, am I suicidal? I hate rogues!)
- Melee stuns are now considered melee effects, so a level 40 rogue should have a hard time using Cheap Shot on a level 70. (It's still possible, but now correct hit/miss chances are used.)
- Stormstrike will only hit twice if you are dual-wielding. Otherwise, it will only hit once. You can remove stormstrike from your spell_disable now Smiley
- Mage casts Frost Nova on a creature. Noob runs in range of nova'd creature. Creature starts attacking Noob. Frost Nova fades. Creature starts attacking Mage again.
- (English: Creatures will now target the nearest target when they are rooted, and will "remember" the old target. The old target will be attacked again when the creature is no longer rooted.)
- Paladin: Judgements are now refreshed on melee hits.
- Judgements need a SPELL_TYPE_JUDGEMENT, but I don't want to ruin anything yet, so I added something similar to is_melee_spell and is_ranged_spell.
- Removed a debug line from previous commit.
- Implemented APPLY_AURA_LIMIT_SPEED, this fixes Judgement of Justice Rank 2.
- exploit fix: casting backstab/ambush with nondaggers via wpe
- exploit fix: casting talent spells via wpe hack
- exploit fix: casting spells that require shapeshift {also stealth} out of stealth/shapeshift
- Druid: Lifebloom
- Battlegrounds will autodelete in 2 minutes instead of 10 when there are no players. (does not affect EndofRound scoreboard)
- Warsong Gulch: Fixed incorrect sound entries being played when someone captured the flag (Horde cap playing Alliance sound and vice versa)
- Warsong Gulch: Fixed Alliance Speed buff (horde one was working)
- fixes to dueling ( thanks to NightQuest for the ideas and making me look at it )
- reverted some health and mana formula. Maybe this will fix the extra health problem. My opinion is that char base health/mana should have been reduced and formula kept generic.
- holy nova rank 7
- heal spells use SMT_CRITICAL mod now
- finally cought that bug why proc spells were trigered twice (also created some very wierd proc bugs)
- paladin Healing Light
- paladin Sanctified Light
- paladin Improved Righteous Fury
- paladin Reckoning (charges are not removed on proc attack too, need to work on this)
- warrior twohanded weapon specialization
- warrior onehanded weapon specialization
- warrior second wind for rooting effects
- Mage Icy Veins
- warlock Intensity
- warlock demonic sacrifice exploit
- warlock Demonic Resilience
- warlock Demonic Tactics
- warlock Demonic Tactics.
- warlock Demonic Resilience.
- warlock Intensity.
- mage icy veins.
- mage frostbite is also affected by hitchance modifiers
- possible fix for fall damage
- priest mind control should not be able to be casted on higher level creatures
- Mage Magic Attunement
- mage clearcasting
- Mage Spell Power
- mage ignite scale with leveling
- Mage Elemental Precision
- Mage Frost Channeling
- Mage improved scorch
- Hunter Unleashed Fury
- Hunter Frenzy
- hunter Aspect of the Pack/wild/trueshot should also buff hunter's pet, as long as the pet stays within their range.
- alliance totems have Blike look eighter you have some custom db or not.
- Hunter Frenzy.
- Hunter  Unleashed Fury.
- Mage Frost Channeling.
- Mage Elemental Precision.
- Mage ignite will inherit value from mother spell so it will scale with levels.
- Mage Spell Power.
- Mage Arcane Concentration procflags.
- Mage Magic Attunement lvl 1.
- mage wand specialization
- priest wand specialization
- warrior twohanded weapon specialization
- warrior onehanded weapon specialization
- + implemented "low level" quests. now the quest icon won't show if you are >5 level diff between the quest level. (blizzlike)
- hunter Expose Weakness
- hunter arcane shot
- hunter hawk eye skill does not show it, you can see the change in auto shot
- Hunter : Pathfinding
- Hunter : Mortal Shots
- mind control exploit fix. Name of the branch says it all Tongue
- energy percentage exploit
- Hunter : Improved Barrage
- Hunter : Thrill of the Hunt
- warlock Seed of Corruption very very nasty spell, waisted like 10 hours on it
- warlock pyroclasm
- another blocking state for auto shot : when you jump up ..
- Hunter: Ranged Spells (Arcane shot...) will now use ranged crit chance instead of spell crit chance. I observed 9 arcane shot crits out of 31 shots = 29% crit chance (Paper doll said 27.17% ^^)
- mage spellsteal should steal only 1 spell
- warlock Improved Drain Soul msg is not visible
- warlock Unstable Affliction
- warlock Improved Healthstone
- Hunter: If you move while Auto Shot is ready to cast, you won't have to wait for another cycle to fire again (still have to wait 100ms to prevent server goen boom)
- Warrior: Rage generation formula now allows you to have more than 100 rage if your rage limit is more than 100 (i.e. GMs with .mod rage)
- Hunters, feel the love: Ranged spells will no longer be resisted. They'll miss instead.
- Reverted part of rogue nerf #1 (the part where your level was included) Partha pointed out that the stealth skill was included in the spell (level 20: 100 [205], level 40: 200 [405]) etc.
- Rogue Nerf #1: Stealth detection has been fixed (i.e. perception). Seems like Partha's patch was modified somewhere along the line. (P.S. Using GetDistance2dSq means that you can essentially detect a rogue who's on a floor above or below you as if they were on the same ground as you... changed it to GetDistanceSq.)
- Rogue Nerf #2: Getting hit by a spell while in stealth (i.e. Repentance, Judgement of the Crusader) will instantly pull you out of stealth, whether it's damaging or not.
- pet talent auras show now
- warlock Demonic Knowledge remade, now aura should be visible and values are correct
- warlock Intensity was working already ? break your lag nextime if you report it again
- warlock Cataclysm
- warlock Demonic Sacrifice
- warlock Pyroclasm
- Demonic Knowledge why is this proccing all the time. Some one made a fuckup bigtime ? but where ?
- Pyroclasm procs on self. but why ?

Database

- 100+ quests fixed (starter & finishers)
- Darkmoon Faire Fixes, ready to use.
- Shaman totem quest db fixes
- Warlock Felhunter quest changes (changed to no quest requirement, core does not support "x OR y" type required quests>
- some creature spawns from Feanor
- Added The Stockades AI Script.
- Unstable Shroom Displayid corrected.
- Ango'rosh Souleater Attack corrected.
- Scale of Young Wolf corrected.
- Added creature_timed_emotes table ... not even sure if it should be added (ahh this Ascents structure) will delete later if its wrong.
- Corrected O'mrogg's Heads scale. (From Hypnotoad's Script)
- Corrected Scarshield Quartermaster <Scarshield Legion> faction.
- Corrected Blackhand's Command % loot
- Corrected Cauldron Lords Respawn Time Corrected.
- trainer_spells fixes from Blizzy
- rewritten Warbringer O'mrogg with head talks + random target changes, satisfactory in my eyes. Please let me know if theres something wrong, since this is my first script commit.
- Corrected Tables Recreate (Wallacheck Your Export setting Tongue)
- Vi'el <Exotic Reagent Merchant>  spawn faction corrected.
- Becoming a Shadoweave Tailor Prov Item Added.
- Fixed Shade of Aran AOE Polymorph.
- Fixed Shade of Aran Mana Regen regen when he gets at 20% mana.
- Added Berthold Gossip(the guy at the beggining of the instance), he now teleports you to Shade of aran, but i still need to add the option only if shade is dead)
- Added BarnesAI & Gossip (Opera Event), it is not fully completed yet, but at least players can do Big Bad Wolf Now.
- Zul'Gurub The instance have been fully spawned with creatures, gameobjects waypoints and formations.
- Zul'Gurub All creatures & gameobjects information has been fully redone.
- Azoreth Creatures Faction.
- Azoreth Weapons Equipments.
- Azoreth Creatures Scale.
- Azoreth Creatures Attack Range
- Azoreth Creatures Aggro Radius.
- Azoreth Creatures Mana.
- Naxxramas webwrap.
- Fixed Voidwalker.
- Removed Some Quests that dont exist anymore (Free Netherwings Cheesy)
- Wanted: Knucklerot and Luzran starts from right Wanted Poster.
- Brood of Anzu Creature_proto added.
- Ruse of the Ashtongue Quest Provided Item (Thx to ra3or)
- Uncommented Dark Portal Event script it was working fine before and I won't disable it till I find it bugged, because it may need rewrite or that bug may be core related.
- In return commenting Kael'thas script. If you want to look for bugged or scripts that crash server then I can say you it's one of those.
- Around 600 creatures have been adjusted with a new faction details.(100% blizzlike)
- Around 100 creatures have been fixed with new noneoutranged values for damage, attack range, auras and more.
- Horde and Alliance Battle Stances should work now.
- Some mobs and bosses damage / attack speed corrects (mostly highend instance bosses).
- Outland creatures have now updated factions, auras, weapon display, mount display, scale and even more.
- Master Pyreanor paladin trainer faction fix (Thanks to Blizzy)
- Fix for Krixel Pinchwhistle <Arena Vendor> money exploit (thank to Blizzy for the founded/fixed exploit)
- Moroes weapons will now appear
- Baron Rivendare aura handled by db
- Taming the Beast readded
- Leotheras the Blind weapons will now appear
- Special Delivery to Shattrath City provided item corrected (Cred to Feanor)
- removed ZulFarrak will add it later again when its fixed
- Sharptalon's Claw drop % corrected.
- Severed Horn of the Defiler drop % corrected.
- Added Updates for Kael'thas Script.
- Creature spawns editor now have map lists.
- Added : /Releases/Tools/DT/templates/map.txt
- [Botanica] Sunseeker Researcher Poison Shield Spellid Corrected.
- Triangulation Point Two Prov item corrected.
- Inoculation Quest Req corrected (once again ?)
- Archmage Xylem
- Ambassador Rualeth
- Rock Stalker Rank corrected.
- Chastise spell added to all trainers.
- Darmari sell template corrected.
- [Karazhan] ILLHOOF will now spawn imps just like on blizzard. Imps have a little AI script which will make them just cast fireball 100%
- Shade of Aran, will close the door in his library when combat starts, and open it when combat ends / or he gets killed.
- Added weapon phase in KaelThas Encounter.(dont use this until query gets added to the main DB,  DB Devs, i posted the query in the patches forum.)
- As of patch 2.3.2 The [Netherscale Ammo Pouch] is no longer a Unique item
- As of patch 2.3.2 The [Knothide Quiver] is no longer Unique item.
- As of patch 2.3.2 Hex Shrunken Head shares global cooldown with other trinkets.(20 sec)
- As of patch 2.3.2 Vengeful Gladiators Grimoire has been added to the vendor.
- Stormwind, Goldshire and some others graveyard fixes (Horde cant spawn near it).
- Legendary Items from Kael'thas Advisors added to their loot.
- Repair Bots Limited Vendor.
- Hellfire reqspell fix
- More Taming the Beast quest fixes
- Shade of Aran health fix (previously 84k or so)
- (Die Zex) Taming the Beast now provides the item like its suposed to
- (Die Zex!) Innoculation kill change, now completable (the previous required mob is not spawned and would require weird scripting
- Kael'thas and the Verdant Sphere Quest Rewards.
- Scale of the Sands Reputation questlines corrects.
- Violet Signet quest fixes (receive quests in order and no longer receive free signets)
- Some creatureloot changes to quest items (and Iridescent Pearl drop updated to 1% (under 0.1 for everything was obviously very low)
- Sethekk Halls waypoint/spawns cleanup (there were many extra creatures/waypoints)
- Raleigh the Devout faction change
- Deliana tier .5 quests npc spawned
- More than coincidence level change
- Shil Dinger faction change
- Sandarr Dunereacher faction change
- Master Angler ( http://www.wowhead.com/?item=19979 ) transform fix

And again many thanks to NCDB/Ascent!
« Last Edit: 11-02-2008, 20:30:12 by TRiGGS » Logged

 
cr1mp
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« Reply #1 on: 11-02-2008, 09:55:59 »

WOW battle grounds WORK!!!!!!

/worship!!!
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ghostface900
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« Reply #2 on: 11-02-2008, 15:39:33 »

I dont know if it's because of the update but im missing alot of textures, is emptying cache a solution?
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Ash
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« Reply #3 on: 11-02-2008, 16:06:58 »

HIya. Players should clear their cache folder(s) for every update.
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